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A "game" written from scratch in Rust
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engine
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util.rs
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Author
11 hours
refactor(engine): remove support for multiple renderer contexts
HEAD
master
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM
2025-06-05
feat(engine): add builder macro attr to skip generating field fn
HampusM
2025-06-05
feat(engine): add builder macro to public api
HampusM
2025-06-03
feat(engine): add asset management
HampusM
2025-01-21
refactor(engine): add GlObjects component later in opengl renderer
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-16
perf(engine): create OpenGL objects as needed instead of each frame
HampusM
2024-05-22
refactor(engine): make PointLight non-exhaustive & add builder
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-05-12
fix(engine): check Wavefront obj statement argument counts
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM