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A "game" written from scratch in Rust
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engine
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transform.rs
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Author
28 hours
refactor(engine): fix portion of clippy lints
HampusM
2026-08-17
feat(engine): replace WorldPosition & Scale components with Transform
HampusM
2026-08-11
refactor(engine): move matrix creation fns to appropriate places
HampusM
2026-07-17
feat(engine): add Reflection derives to various types
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM
2025-11-07
feat(engine): make renderer command-based
HampusM
2025-05-24
refactor(engine): rename Position to WorldPosition
HampusM
2024-06-20
refactor(engine): replace Transform with Position & Scale structs
HampusM
2024-04-21
refactor(engine): make Transform fields public
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2023-11-13
fix(engine): make object translate function add to current pos
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-25
feat(engine): add object position getter
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM