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A "game" written from scratch in Rust
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engine
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texture.rs
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Commit message (
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Author
47 hours
refactor(engine): store textures as assets instead of images
HampusM
2025-06-05
feat(engine): add builder macro to public api
HampusM
2025-06-03
refactor(engine): make texture mod not reexport from gl mod
HampusM
2025-06-03
feat(engine): add asset management
HampusM
2025-01-22
feat(engine): add texture & texture properties builders
HampusM
2024-11-23
fix(engine): use texture texture indices as texture units
HampusM
2024-05-18
refactor(engine): remove unused import in texture.rs
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
2024-04-14
feat(engine): create texture IDs automatically
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2023-11-27
feat(engine): add lighting maps
HampusM
2023-11-26
feat(engine): make textures clonable
HampusM
2023-11-12
feat(engine): add support for textures with 8-bit rgba data
HampusM
2023-11-02
feat(engine): add texturing
HampusM