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A "game" written from scratch in Rust
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Author
4 days
refactor(engine): move default shader bindings system to main_render_pass mod
HampusM
4 days
refactor(engine): remove support for lumen colors
HampusM
4 days
refactor(engine): improve shader binding value validation fn readability
HampusM
6 days
feat(engine): replace WorldPosition & Scale components with Transform
HampusM
12 days
refactor(engine): move matrix creation fns to appropriate places
HampusM
2026-08-06
feat(engine): add support for cube map textures
HampusM
2026-08-06
feat(engine): add shader binding texture kind enum
HampusM
2026-08-06
refactor(engine): make SetShaderBinding rendering command take shader::Binding
HampusM
2026-08-06
fix(engine): prevent sometimes incorrect shader field binding indices
HampusM
2026-08-02
feat(engine): add scenes
HampusM
2026-07-23
refactor(engine): correct query type parameters
HampusM
2026-07-19
feat(engine): add location path to shader binding validation error
HampusM
2026-07-17
feat(engine): validate shader binding values
HampusM
2026-07-17
refactor(engine): change Color struct into a enum
HampusM
2026-07-10
refactor(engine): use new Single get* fns
HampusM
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM