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A "game" written from scratch in Rust
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engine
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rendering
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shader.rs
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Author
32 hours
refactor(engine): make asset importers per asset type
HampusM
6 days
refactor(engine): fix portion of clippy lints
HampusM
13 days
fix(engine): make textures not flipped
HampusM
2026-08-19
refactor(engine): move default shader bindings system to main_render_pass mod
HampusM
2026-08-13
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
2026-08-12
feat(engine): allow vertex shader inputs as params & nested in structs
HampusM
2026-08-11
feat(engine): set GPU vertex attrs on DrawMesh command if necessary
HampusM
2026-08-02
fix(engine): improve portability by making matrices row-major
HampusM
2026-07-21
refactor(engine): use pair macro in phase entity declarations
HampusM
2026-07-17
feat(engine): add row count & column count fns to shader type reflection
HampusM
2026-07-17
feat(engine): add element count & resource shape to shader type reflection
HampusM
2026-07-10
refactor(engine): use new Single get* fns
HampusM
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM