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A "game" written from scratch in Rust
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engine
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src
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rendering
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main_render_pass.rs
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Author
3 days
fix(engine): make sky box work when camera has orthographic projection
HampusM
3 days
feat(engine): lossily convert color shader bindings to rgb
HampusM
3 days
refactor(engine): move default shader bindings system to main_render_pass mod
HampusM
6 days
feat(engine): replace WorldPosition & Scale components with Transform
HampusM
10 days
feat(engine): add sky box support
HampusM
2026-08-06
refactor(engine): make SetShaderBinding rendering command take shader::Binding
HampusM
2026-08-02
feat(engine): add scenes
HampusM
2026-07-23
refactor(engine): correct query type parameters
HampusM
2026-07-17
feat(engine): validate shader binding values
HampusM
2026-07-10
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
2026-07-10
refactor(engine): simplify CreateMesh rendering command
HampusM
2026-07-10
refactor(engine): use new Single get* fns
HampusM
2026-07-10
refactor(engine): move shader module to inside of rendering module
HampusM
2026-06-30
refactor(engine): render only to window targeted windows
HampusM
2026-06-01
refactor(engine): rename 'renderer' module to 'rendering'
HampusM