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A "game" written from scratch in Rust
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engine
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renderer
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opengl.rs
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Author
12 days
chore(engine): use new entity IDs
HampusM
2024-08-24
refactor(engine): use C string literals instead of cstr macro
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-20
refactor(engine): replace Camera current field with Active component
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-08-16
perf(engine): create OpenGL objects as needed instead of each frame
HampusM
2024-08-04
feat(engine): add component making a object not be drawn
HampusM
2024-08-04
revert(engine): remove support for drawing objects as a bundle
HampusM
2024-06-22
feat(engine): add support for drawing objects as a bundle
HampusM
2024-06-22
feat(engine): add ability to change polygon mode per object
HampusM
2024-06-20
refactor(engine): replace Transform with Position & Scale structs
HampusM
2024-05-24
fix(engine): enable OpenGL multisampling on renderer init
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-23
refactor(engine): seperate light properties in shader
HampusM
2024-05-23
refactor(engine): rename renderer module to opengl.rs
HampusM