index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
renderer
/
mod.rs
Age
Commit message (
Expand
)
Author
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-25
feat(engine): enable depth testing
HampusM
2023-10-23
feat(engine): add camera
HampusM
2023-10-23
feat(engine): add perspective
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-15
feat(engine): add log backtrace for OpenGL error debug messages
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-13
refactor(engine): add OpenGL object currently bound guards
HampusM
2023-10-13
refactor(engine): make vertex buffer wrapper hold single buffer
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
fix(engine): stop destroying vertex buffer before vertex array
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
2023-10-06
feat: add engine library base
HampusM