index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
renderer.rs
Age
Commit message (
Expand
)
Author
19 hours
feat(engine): add depth testing on/off to renderer draw props
HampusM
20 hours
feat(engine): add blending to renderer draw properties
HampusM
20 hours
feat(engine): add renderer draw properties
HampusM
23 hours
feat(engine): add UpdateMesh renderer command
HampusM
42 hours
feat(engine): add mesh usage option to renderer::Command::CreateMesh
HampusM
43 hours
feat(engine): make mesh in renderer::command::CreateMesh optional
HampusM
2026-03-28
feat(engine): make rendering pass-based
HampusM
2026-03-25
refactor(engine): store textures as assets instead of images
HampusM
2026-03-21
refactor(engine): add dedicated mesh creation renderer command
HampusM
2026-03-20
feat(engine): use slang for shaders
HampusM
2025-11-07
feat(engine): make renderer command-based
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM
2025-09-25
refactor(engine): use Pair builder
HampusM
2025-08-09
refactor(engine): manually create declared entities
HampusM
2025-04-23
refactor(engine): add RENDER_PHASE to replace PRESENT phase
HampusM
2024-05-23
refactor(engine): rename renderer module to opengl.rs
HampusM