| Age | Commit message (Expand) | Author | 
|---|---|---|
| 2025-10-18 | refactor(engine): use winit instead of glfw | HampusM | 
| 2024-11-24 | refactor(engine): remove 'debug' crate feature flag | HampusM | 
| 2024-11-23 | refactor(engine): move & improve glsl preprocessing | HampusM | 
| 2024-06-22 | feat(engine): add ability to change polygon mode per object | HampusM | 
| 2024-05-24 | fix(engine): enable OpenGL multisampling on renderer init | HampusM | 
| 2024-05-18 | refactor(engine): fix clippy lints | HampusM | 
| 2024-04-15 | refactor(engine): use OpenGL DSA functions | HampusM | 
| 2024-04-14 | feat(engine): use ECS architecture | HampusM | 
| 2023-11-02 | feat(engine): add texturing | HampusM | 
| 2023-10-25 | feat(engine): enable depth testing | HampusM | 
| 2023-10-23 | refactor(engine): rename vertex buffer to buffer & make generic | HampusM | 
| 2023-10-15 | feat(engine): add logging OpenGL debug messages | HampusM | 
| 2023-10-13 | refactor(engine): move uses of OpenGL to OpenGL module | HampusM | 
