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A "game" written from scratch in Rust
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mesh
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Author
33 hours
refactor(engine): replace mesh::cube mod with new Mesh::cube fn
HampusM
35 hours
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
2026-06-05
feat(engine): add fns for changing mesh data
HampusM
2026-06-02
refactor(engine): implement vector math op traits with macro
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-04-14
refactor(engine): make mesh vertices dynamic
HampusM
2026-03-25
feat(engine): pass vertex subsets to shaders
HampusM
2025-06-05
feat(engine): add builder macro to public api
HampusM
2025-05-24
feat(engine): add mesh::cube::CreationSpecBuilder dimens fn
HampusM
2025-05-10
refactor(engine): make GL renderer have it's own Vertex struct
HampusM
2025-01-17
feat(engine): replace mesh::cube::create vertex cb with face cb
HampusM
2024-08-21
refactor(engine): make cube vertex indices const variables
HampusM
2024-08-21
refactor(engine): use inline const in mesh::cube::create
HampusM
2024-06-02
feat(engine): add cube mesh creation
HampusM