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A "game" written from scratch in Rust
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engine
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mesh.rs
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Commit message (
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Author
2 days
fix(engine): make textures not flipped
HampusM
6 days
feat(engine): make cube mesh UVs specifiable
HampusM
2026-08-13
refactor(engine): replace mesh::cube mod with new Mesh::cube fn
HampusM
2026-08-13
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
2026-06-05
feat(engine): add fns for changing mesh data
HampusM
2026-04-14
refactor(engine): make mesh vertices dynamic
HampusM
2026-03-25
feat(engine): pass vertex subsets to shaders
HampusM
2025-06-05
feat(engine): add builder macro to public api
HampusM
2025-06-03
feat(engine): add asset management
HampusM
2025-05-10
refactor(engine): make GL renderer have it's own Vertex struct
HampusM
2025-01-14
feat(engine): add fns to get mut mesh vertices & indices slices
HampusM
2025-01-14
feat(engine): add simple collision
HampusM
2024-06-02
feat(engine): add cube mesh creation
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM