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A "game" written from scratch in Rust
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path:
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engine
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src
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lighting.rs
Age
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Author
4 days
feat(engine): make PointLight position field in local space
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-05-24
refactor(engine): make PointLight have a position
HampusM
2024-05-23
feat(engine): add directional light
HampusM
2024-05-22
feat(engine): add point light attenuation
HampusM
2024-05-22
refactor(engine): make PointLight non-exhaustive & add builder
HampusM
2024-05-22
refactor: rename LightSource to PointLight
HampusM
2024-05-19
fix(engine): use ambient light from GlobalLight
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2023-11-23
fix: reduce default light source builder color brightness
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM