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authorHampusM <hampus@hampusmat.com>2023-11-20 22:00:34 +0100
committerHampusM <hampus@hampusmat.com>2023-11-20 22:00:34 +0100
commitb0315b7ebc16fcbae6c3098db6c824f9057d2a71 (patch)
treec7473fbdbcc59aff933790892ee015a6f05d8565 /engine/src/lighting.rs
parenta65c8abcae46b382b2e1bb7cc5d13768325083b4 (diff)
feat(engine): add materials
Diffstat (limited to 'engine/src/lighting.rs')
-rw-r--r--engine/src/lighting.rs72
1 files changed, 44 insertions, 28 deletions
diff --git a/engine/src/lighting.rs b/engine/src/lighting.rs
index e7fb901..f14c0b3 100644
--- a/engine/src/lighting.rs
+++ b/engine/src/lighting.rs
@@ -2,30 +2,12 @@ use crate::color::Color;
use crate::vector::Vec3;
#[derive(Debug, Clone)]
-pub struct LightSettings
-{
- pub ambient_light_strength: f32,
- pub specular_light_strength: f32,
- pub specular_shininess: u32,
-}
-
-impl Default for LightSettings
-{
- fn default() -> Self
- {
- Self {
- ambient_light_strength: 1.0,
- specular_light_strength: 0.0,
- specular_shininess: 32,
- }
- }
-}
-
-#[derive(Debug, Clone)]
pub struct LightSource
{
position: Vec3<f32>,
- color: Color<f32>,
+ ambient: Color<f32>,
+ diffuse: Color<f32>,
+ specular: Color<f32>,
}
impl LightSource
@@ -37,9 +19,21 @@ impl LightSource
}
#[must_use]
- pub fn color(&self) -> &Color<f32>
+ pub fn ambient(&self) -> &Color<f32>
+ {
+ &self.ambient
+ }
+
+ #[must_use]
+ pub fn diffuse(&self) -> &Color<f32>
{
- &self.color
+ &self.diffuse
+ }
+
+ #[must_use]
+ pub fn specular(&self) -> &Color<f32>
+ {
+ &self.specular
}
pub fn translate(&mut self, translation: Vec3<f32>)
@@ -52,7 +46,9 @@ impl LightSource
pub struct LightSourceBuilder
{
position: Vec3<f32>,
- color: Color<f32>,
+ ambient: Color<f32>,
+ diffuse: Color<f32>,
+ specular: Color<f32>,
}
impl LightSourceBuilder
@@ -62,7 +58,9 @@ impl LightSourceBuilder
{
Self {
position: Vec3::default(),
- color: Color::WHITE_F32,
+ ambient: Color::WHITE_F32,
+ diffuse: Color::WHITE_F32,
+ specular: Color::WHITE_F32,
}
}
@@ -75,9 +73,25 @@ impl LightSourceBuilder
}
#[must_use]
- pub fn color(mut self, color: Color<f32>) -> Self
+ pub fn ambient(mut self, ambient: Color<f32>) -> Self
+ {
+ self.ambient = ambient;
+
+ self
+ }
+
+ #[must_use]
+ pub fn diffuse(mut self, diffuse: Color<f32>) -> Self
+ {
+ self.diffuse = diffuse;
+
+ self
+ }
+
+ #[must_use]
+ pub fn specular(mut self, specular: Color<f32>) -> Self
{
- self.color = color;
+ self.specular = specular;
self
}
@@ -87,7 +101,9 @@ impl LightSourceBuilder
{
LightSource {
position: self.position.clone(),
- color: self.color.clone(),
+ ambient: self.ambient.clone(),
+ diffuse: self.diffuse.clone(),
+ specular: self.specular.clone(),
}
}
}