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A "game" written from scratch in Rust
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Author
3 days
fix(engine): make Mesh indices produced by Obj::to_mesh useful
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-11-11
refactor(engine): fix clippy lints
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-18
refactor(engine): generate vertex builder using the builder macro
HampusM
2024-05-18
feat(engine): add Obj method to read & parse it's material libs
HampusM
2024-05-18
refactor(engine): prevent warning about unused Value::Integer value
HampusM
2024-05-18
feat(engine): add basic Wavefront MTL parsing
HampusM
2024-05-12
feat(engine): add support for faces without texture/normal in obj
HampusM
2024-05-12
fix(engine): check Wavefront obj statement argument counts
HampusM
2024-05-07
refactor(engine): remove unused vertex color attribute
HampusM
2024-05-07
feat(engine): add support for Wavefront obj usemtl & mtllib
HampusM
2024-05-07
refactor(engine): make Wavefront obj parser not create Mesh
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM