index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
src
/
data_types
Age
Commit message (
Expand
)
Author
12 hours
feat(engine): use slang for shaders
HEAD
master
HampusM
2025-10-18
refactor(engine): use winit instead of glfw
HampusM
2025-05-24
feat(engine): add From impls for Dimens & Dimens3
HampusM
2025-05-10
refactor(engine): make GL renderer have it's own Vertex struct
HampusM
2025-01-19
feat(engine): add orthographic projection support
HampusM
2025-01-17
feat(engine): replace mesh::cube::create vertex cb with face cb
HampusM
2025-01-17
fix(engine): correct Vec3 direction constants
HampusM
2025-01-14
feat(engine): add simple collision
HampusM
2024-06-20
refactor(engine): remove matrix new function Copy bound
HampusM
2024-06-20
feat(engine): make the matrix struct public
HampusM
2024-05-12
feat(engine): implement operation traits for Color
HampusM
2024-05-05
feat(engine): make material textures optional
HampusM
2024-04-16
feat(engine): make vectors implement Copy
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM