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A "game" written from scratch in Rust
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camera
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Author
24 hours
refactor(engine): use winit instead of glfw
HampusM
2025-08-22
refactor(engine): use ecs::system::initializable::Initializable
HampusM
2025-06-05
feat(engine): add builder macro to public api
HampusM
2025-05-24
refactor(engine): rename Position to WorldPosition
HampusM
2025-01-05
chore(engine): make query component tuple type elems references
HampusM
2024-12-09
chore(engine): use ecs lib phases
HampusM
2024-11-25
refactor(engine): compare key states with == in fly camera
HampusM
2024-11-24
refactor(engine): remove reexports of glfw crate items
HampusM
2024-11-24
refactor(engine): remove 'debug' crate feature flag
HampusM
2024-08-21
refactor(engine): fix clippy lints
HampusM
2024-08-20
feat(engine): make fly camera more flexible
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-05-18
fix(engine): prevent camera moving when window regains focus
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM