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A "game" written from scratch in Rust
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engine
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camera.rs
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Author
34 hours
fix(engine): make default target Vec3::FRONT
HampusM
2025-11-07
feat(engine): make renderer command-based
HampusM
2024-08-20
refactor(engine): replace Camera current field with Active component
HampusM
2024-08-17
refactor(engine): remove position field from Camera component
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-14
feat(engine): use ECS architecture
HampusM
2023-11-28
feat(engine): add Camera direction methods
HampusM
2023-11-28
chore(engine): rename the Camera method up to global_up
HampusM
2023-11-27
feat(engine): add support for custom camera implementations
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat(engine): add direction functions to Camera
HampusM
2023-10-26
feat(engine): add mut position getter to Camera
HampusM
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-23
feat(engine): add camera
HampusM