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path: root/engine/fragment.glsl
AgeCommit message (Expand)Author
2024-05-23refactor(engine): pass vertex data as struct to calc_point_lightHampusM
2024-05-22feat(engine): add support for multiple point lightsHampusM
2024-05-22refactor(engine): make shader functions not use uniforms directlyHampusM
2024-05-22feat(engine): add point light attenuationHampusM
2023-11-27feat(engine): add lighting mapsHampusM
2023-11-02feat(engine): add texturingHampusM
2023-10-12feat(engine): add vertex coloringHampusM
2023-10-07feat(engine): add ability to render trianglesHampusM