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A "game" written from scratch in Rust
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engine-reflection
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lib.rs
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9 hours
feat(engine): add discriminant size to enum reflection
HEAD
master
HampusM
9 hours
feat(engine-reflection): add reference reflection
HampusM
9 hours
feat(engine-reflection): add item layout & item type name to Array & Slice
HampusM
41 hours
feat(engine): add tagged union info to enum reflection
HampusM
3 days
feat(engine): add default value retrieval to type reflection
HampusM
6 days
feat(engine): add discriminant & fields layouts to enum reflection
HampusM
8 days
fix(engine): use std::any::type_name for field type name reflection
HampusM
9 days
feat(engine): add discriminants to enum variant reflection
HampusM
10 days
feat(engine): add offsets to reflection of enum variant fields
HampusM
11 days
feat(engine): add enum variant field reflection
HampusM
11 days
feat(engine): add visibility reflection
HampusM
11 days
feat(engine-reflection): impl Reflection for bool
HampusM
11 days
feat(engine-reflection): add literal type enum
HampusM
13 days
feat: add engine-reflection crate
HampusM