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A "game" written from scratch in Rust
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engine-ecs
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5 hours
feat(engine-ecs): add stop_after_tick fn to World
HampusM
5 hours
feat(engine-ecs): pass world ref to error handlers
HampusM
8 days
feat(engine-ecs): add entity name component
HampusM
8 days
refactor(engine-ecs): store soles as components
HampusM
2026-06-16
feat(engine-ecs): impl component::Sequence for component::Parts arrays
HampusM
2026-06-13
refactor(engine-ecs): make component::Info non-exhaustive
HampusM
2026-06-08
feat(engine-ecs): add support for dyn Any component handles
HampusM
2026-06-07
feat(engine-ecs): add query::Query::into_flexible_query fn
HampusM
2026-06-07
feat(engine-ecs): rename component::Type to Info & add name field
HampusM
2026-06-07
feat(engine-ecs): add component reflection support
HampusM
2026-06-06
feat(engine-ecs): make &World implement system::Param
HampusM
2026-06-06
feat(engine-ecs): remove Uid kinds
HampusM
2026-06-02
refactor(engine-ecs): make systems & observers same component
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM