index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine-ecs
/
src
/
lib.rs
Age
Commit message (
Expand
)
Author
5 days
feat(engine-ecs): add fns for spawning named entities
HampusM
5 days
refactor(engine-ecs): rename entity creation fns to use 'spawn' terminology
HampusM
6 days
feat(engine-ecs): add type ID to component::Info struct
HampusM
7 days
feat(engine): make context addable to errors & results
HampusM
7 days
fix(engine-ecs): correct observer names in error metadata
HampusM
13 days
feat(engine-ecs): add stop_after_tick fn to World
HampusM
13 days
feat(engine-ecs): pass world ref to error handlers
HampusM
2026-06-23
feat(engine-ecs): add entity name component
HampusM
2026-06-23
refactor(engine-ecs): store soles as components
HampusM
2026-06-07
feat(engine-ecs): rename component::Type to Info & add name field
HampusM
2026-06-07
feat(engine-ecs): add component reflection support
HampusM
2026-06-06
feat(engine-ecs): make &World implement system::Param
HampusM
2026-06-06
feat(engine-ecs): remove Uid kinds
HampusM
2026-06-02
refactor(engine-ecs): make systems & observers same component
HampusM
2026-05-26
style: format for Rust edition 2021
HampusM
2026-05-21
chore: rename ecs* crates to engine-ecs*
HampusM