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A "game" written from scratch in Rust
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Author
14 days
refactor(ecs): add query component iter lifetime params
HampusM
2025-01-04
chore(ecs): implement component::Sequence for max 16 elem tuples
HampusM
2025-01-02
refactor(ecs): make component::Sequence return metadata as array
HampusM
2025-01-02
chore(ecs): only use criterion feature cargo_bench_support
HampusM
2025-01-02
fix(ecs): always populate archetype lookup entries
HampusM
2025-01-02
refactor(ecs): rename find_entities to iter_archetypes_with_comps
HampusM
2025-01-02
chore(ecs): rename & clean up query iterating benchmark
HampusM
2025-01-01
perf(ecs): use swap removal to remove entities from archetypes
HampusM
2024-12-22
perf(ecs): make archetype index by ID lookup faster
HampusM
2024-12-22
perf(ecs): create string in Storage::push_entity log with cap
HampusM
2024-12-21
refactor(ecs): reduce amount of code in Storage::find_entities
HampusM
2024-12-21
feat(ecs): add support for entities without components
HampusM
2024-12-20
perf(ecs): use component index map when creating component sequences
HampusM
2024-12-20
perf(ecs): use hashbrown's HashMap & HashSet
HampusM
2024-12-20
chore(ecs): add query iterating benchmark
HampusM
2024-12-16
fix(ecs): make World::default fn behave same as World::new fn
HampusM
2024-12-13
refactor(ecs): remove system::Param associated type Flags
HampusM
2024-12-11
refactor(ecs): make system::Param trait not unsafe
HampusM
2024-12-13
refactor(ecs): improve system init param retrieval
HampusM
2024-12-10
refactor(ecs): merge a couple of tuple traits together
HampusM
2024-12-09
feat(ecs): add action to despawn entity
HampusM
2024-12-09
refactor(ecs): use phases for system ordering
HampusM
2024-12-09
feat(ecs): add Relationship function returning target UID iter
HampusM
2024-12-08
refactor(ecs): make query options entity_filter fn take slice
HampusM
2024-11-29
refactor(ecs): set & get UID parts using bit masks
HampusM
2024-11-16
feat(ecs): add Query iter_with_extra_comps function
HampusM
2024-11-16
feat(ecs): add component::Metadata of function
HampusM
2024-11-16
refactor(ecs): rename component::Metadata of function to get
HampusM
2024-11-16
feat(ecs): check comp metadata list before creating archetype ID
HampusM
2024-11-16
refactor(ecs): remove system param compatability checking
HampusM
2024-11-11
refactor(ecs): make Relationship use Component derive macro
HampusM
2024-11-11
refactor(ecs): fix clippy lints
HampusM
2024-11-11
refactor(ecs): use same ID for entities & components
HampusM
2024-11-11
refactor(ecs): remove unnecessary imports of crate as ecs
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-11-02
refactor(ecs): make ComponentIter not know entity iter details
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-11-02
fix(ecs): add check if entity already exists before creating it
HampusM
2024-10-16
feat(ecs): add stats sole containing current tick
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-21
fix(ecs): make Query::entity_uid use entity filter from query options
HampusM
2024-08-18
feat(ecs): make relationships able to have multiple targets
HampusM
2024-08-18
perf(ecs): make Relation get method use entity archetype lookup
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-16
fix(ecs): prevent nested queries causing panic
HampusM
2024-08-15
feat(ecs): add function to set related-to relationship entity
HampusM
2024-08-15
feat(ecs): add component removed event
HampusM
2024-08-14
feat(ecs): add component added event
HampusM
2024-08-14
fix(ecs): prevent duplicate archetype indices in lookup entries
HampusM
2024-08-13
fix(ecs): check if entity components contains component before add
HampusM
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