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A "game" written from scratch in Rust
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Author
12 days
refactor(ecs): use same ID for entities & components
HampusM
11 days
refactor(ecs): remove unnecessary imports of crate as ecs
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-11-02
refactor(ecs): make ComponentIter not know entity iter details
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-11-02
fix(ecs): add check if entity already exists before creating it
HampusM
2024-10-16
feat(ecs): add stats sole containing current tick
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-21
fix(ecs): make Query::entity_uid use entity filter from query options
HampusM
2024-08-18
feat(ecs): make relationships able to have multiple targets
HampusM
2024-08-18
perf(ecs): make Relation get method use entity archetype lookup
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-16
fix(ecs): prevent nested queries causing panic
HampusM
2024-08-15
feat(ecs): add function to set related-to relationship entity
HampusM
2024-08-15
feat(ecs): add component removed event
HampusM
2024-08-14
feat(ecs): add component added event
HampusM
2024-08-14
fix(ecs): prevent duplicate archetype indices in lookup entries
HampusM
2024-08-13
fix(ecs): check if entity components contains component before add
HampusM
2024-08-12
feat(ecs): add action for removing components(s) from entity
HampusM
2024-08-12
feat(ecs): add action to add component(s) to entity
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-07
feat(ecs): add start event
HampusM
2024-08-06
feat(ecs): add query function to get entity UID by index
HampusM
2024-08-05
test(ecs): make component storage unit tests work
HampusM
2024-08-05
fix(ecs): always sort components & component metadata
HampusM
2024-08-04
perf(ecs): remove clearing archetype lookup table
HampusM
2024-08-02
feat(ecs): add relationships
HampusM
2024-08-01
refactor(ecs): add & use component metadata struct
HampusM
2024-07-30
refactor(ecs): give archetype component IDs once in component storage
HampusM
2024-07-29
feat(ecs): add fn to prepare world without using the event_loop fn
HampusM
2024-07-29
refactor(ecs): rename system::Param handle_pre_run fn to prepare
HampusM
2024-07-28
refactor(ecs): move ArchetypeComponentsHash to archetype::Id
HampusM
2024-06-29
chore(ecs): remove weak queries
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-22
fix(ecs): disable system param compatability checks by default
HampusM
2024-06-22
feat(ecs): add tuple method to pop the last element
HampusM
2024-06-22
feat(ecs): add query options filter entities
HampusM
2024-06-20
refactor(ecs): move down ArchetypeRefIter struct & impls in module
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-16
fix(ecs): update archetype lookups when entity is spawned with Actions
HampusM
2024-06-16
fix(ecs): create new archetype when archetype lookup entry is empty
HampusM
2024-06-16
fix(ecs): prevent archetype creation from causing oob memory accesses
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
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