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A "game" written from scratch in Rust
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ecs
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relationship.rs
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Commit message (
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Author
13 days
feat(ecs): allow control over component mutability in query
HampusM
2024-12-09
refactor(ecs): use phases for system ordering
HampusM
2024-12-09
feat(ecs): add Relationship function returning target UID iter
HampusM
2024-11-11
refactor(ecs): make Relationship use Component derive macro
HampusM
2024-11-11
refactor(ecs): fix clippy lints
HampusM
2024-11-11
refactor(ecs): use same ID for entities & components
HampusM
2024-11-03
feat(ecs): add read-only query iterating
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-18
feat(ecs): make relationships able to have multiple targets
HampusM
2024-08-18
perf(ecs): make Relation get method use entity archetype lookup
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-15
feat(ecs): add function to set related-to relationship entity
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-06
feat(ecs): add query function to get entity UID by index
HampusM
2024-08-02
feat(ecs): add relationships
HampusM