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A "game" written from scratch in Rust
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ecs
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lock.rs
Age
Commit message (
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Author
4 days
refactor(ecs): fix clippy lints
HampusM
4 days
refactor(ecs): fix mismatched_lifetime_syntaxes warnings
HampusM
6 days
feat(ecs): add funcs for getting target comp of wildcard pairs
HampusM
2025-04-07
refactor(ecs): remove lock module from public API
HampusM
2025-04-07
refactor(ecs): remove TypeName trait
HampusM
2025-04-02
refactor(ecs): remove unnecessary upgrading of lock lifetimes
HampusM
2025-03-18
refactor(ecs): fix Clippy lints
HampusM
2025-02-04
fix(ecs): make ComponentRef & ComponentRefMut deref not able to panic
HampusM
2025-02-04
chore(ecs): use parking_lot for inner rwlock of Lock
HampusM
2025-02-02
chore(ecs): remove 'debug' crate feature
HampusM
2025-01-05
feat(ecs): allow control over component mutability in query
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-12
feat(ecs): add action to add component(s) to entity
HampusM
2024-08-02
feat(ecs): add relationships
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM