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A "game" written from scratch in Rust
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ecs
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lib.rs
Age
Commit message (
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Author
11 days
refactor(ecs): fix clippy lints
HampusM
11 days
refactor(ecs): use same ID for entities & components
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-11-02
fix(ecs): add check if entity already exists before creating it
HampusM
2024-10-16
feat(ecs): add stats sole containing current tick
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-15
feat(ecs): add component removed event
HampusM
2024-08-14
feat(ecs): add component added event
HampusM
2024-08-12
feat(ecs): add action for removing components(s) from entity
HampusM
2024-08-12
feat(ecs): add action to add component(s) to entity
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-07
feat(ecs): add start event
HampusM
2024-08-05
fix(ecs): always sort components & component metadata
HampusM
2024-08-02
feat(ecs): add relationships
HampusM
2024-07-29
feat(ecs): add fn to prepare world without using the event_loop fn
HampusM
2024-07-28
refactor(ecs): move ArchetypeComponentsHash to archetype::Id
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-22
feat(ecs): add query options filter entities
HampusM
2024-06-20
refactor(ecs): fix Clippy lints
HampusM
2024-06-16
fix(ecs): update archetype lookups when entity is spawned with Actions
HampusM
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-04-13
feat(ecs): add extensions
HampusM
2024-04-11
feat(ecs): add specifying to drop soles last
HampusM
2024-04-10
feat(ecs): add weak ref single
HampusM
2024-04-10
feat(ecs): reexport Sole derive macro
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-10
chore(ecs): remove Event trait id method & take events by value
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor: move query structs to new query module
HampusM
2024-04-09
refactor(ecs): make entity finding a ComponentStorage method
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
feat(ecs): add stopping event loop
HampusM
2024-04-06
feat(ecs): add event loop function to world
HampusM
2024-04-04
feat(ecs): allow components to be specified to be dropped last
HampusM
2024-04-04
feat(ecs): add weak reference query
HampusM
2024-03-29
fix(ecs): prevent silently ignoring component if lock is occupied
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-16
feat(ecs): make perform_queued_actions take non mut self reference
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
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