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A "game" written from scratch in Rust
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ecs
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src
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entity.rs
Age
Commit message (
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Author
4 days
refactor(ecs): store local components as system entity components
HampusM
6 days
feat(ecs): add funcs for getting target comp of wildcard pairs
HampusM
2025-08-09
fix(ecs): remove use of linkme to make pc-windows-gnu builds work
HampusM
2025-08-06
revert(ecs): make component removals not queryable
HampusM
2025-06-07
feat(ecs): make component removals queryable
HampusM
2025-06-07
refactor(ecs): make entity::Handle not hold world reference
HampusM
2025-06-07
refactor(ecs): remove component::HandleFromEntityComponentRef
HampusM
2025-04-22
refactor(ecs): fix clippy lints
HampusM
2025-04-10
feat(ecs): replace Relationship component with pair UID support
HampusM
2025-04-01
refactor(ecs): make component storage more encapsulated
HampusM
2025-03-23
refactor(ecs): move & rename EntityHandle to entity::Handle
HampusM
2024-11-11
refactor(ecs): fix clippy lints
HampusM
2024-11-11
refactor(ecs): use same ID for entities & components
HampusM
2024-11-02
feat(ecs): add creating static entities
HampusM
2024-08-02
feat(ecs): add relationships
HampusM