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A "game" written from scratch in Rust
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storage
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Author
10 days
refactor(ecs): remove Archetype::from_components_metadata
HampusM
2025-04-22
refactor(ecs): fix clippy lints
HampusM
2025-04-10
feat(ecs): re-add support for component events
HampusM
2025-04-10
feat(ecs): replace Relationship component with pair UID support
HampusM
2025-04-08
refactor(ecs): replace optional components with Option query term
HampusM
2025-04-08
refactor(ecs): store components as dyn Any
HampusM
2025-04-07
refactor(ecs): remove TypeName trait
HampusM
2025-04-05
refactor(ecs): make only component storage graph fns set node edges
HampusM
2025-04-01
refactor(ecs): make component storage more encapsulated
HampusM
2025-03-23
feat(ecs): add integration with vizoxide crate
HampusM
2025-03-23
perf(ecs): correct if stmt in create_missing_superset_node_edges
HampusM
2025-03-22
refactor(ecs): replace query options with fieldless terms
HampusM
2025-03-18
refactor(ecs): fix Clippy lints
HampusM
2025-03-17
fix(ecs): correct oversights made in component storage rewrite
HampusM
2025-02-12
refactor(ecs): rewrite component storage
HampusM