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A "game" written from scratch in Rust
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ecs
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component.rs
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Commit message (
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Author
2024-06-16
refactor(ecs): add component ID struct
HampusM
2024-06-15
perf(ecs): store components using archetypes
HampusM
2024-06-06
refactor(ecs): move ComponentStorage to it's own module
HampusM
2024-06-06
chore(ecs): remove support for specifying component to be dropped last
HampusM
2024-05-24
feat(ecs): add component name to component locking panic message
HampusM
2024-05-24
fix(ecs): prevent unnecessary locking in Sequence::from_components
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor(ecs): move Local to own module
HampusM
2024-04-04
feat(ecs): allow components to be specified to be dropped last
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
refactor(ecs): remove useless referencing in Local::deref_mut
HampusM
2024-02-22
refactor(ecs): elide lifetimes of Sequence::from_components
HampusM
2024-02-22
feat(ecs): add support for system local components
HampusM
2024-02-18
feat: add entity component system library
HampusM