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A "game" written from scratch in Rust
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ecs
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actions.rs
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Author
5 days
refactor(ecs): remove system param compatability checking
HampusM
11 days
refactor(ecs): use same ID for entities & components
HampusM
2024-08-21
refactor(ecs): fix clippy lints
HampusM
2024-08-14
feat(ecs): add component added event
HampusM
2024-08-12
feat(ecs): add action for removing components(s) from entity
HampusM
2024-08-12
feat(ecs): add action to add component(s) to entity
HampusM
2024-06-29
refactor(ecs): pass World ref to system run & param new functions
HampusM
2024-06-07
refactor(ecs): make tuple reduce operation more generic
HampusM
2024-06-06
refactor(ecs): rename tuple filter to tuple reduce
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
chore(ecs): change Action visibility to pub(crate)
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM