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A "game" written from scratch in Rust
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2024-12-09
refactor(ecs): use phases for system ordering
HampusM
2024-08-18
feat(ecs): make relationships able to have multiple targets
HampusM
2024-08-16
feat(ecs): make relationships creatable without reference to world
HampusM
2024-08-10
refactor(ecs): create archetype lookup entries on-the-go
HampusM
2024-08-07
docs(ecs): make examples not use own start event
HampusM
2024-08-02
feat(ecs): add relationships
HampusM
2024-07-29
docs(ecs): make examples work correctly
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-04-13
feat(ecs): add extensions
HampusM
2024-04-10
docs(ecs): add example using Sole
HampusM
2024-04-10
chore(ecs): make shared singletons not components
HampusM
2024-04-10
chore(ecs): remove Event trait id method & take events by value
HampusM
2024-04-09
feat(ecs): add support for singleton components
HampusM
2024-04-09
refactor(ecs): move Local to own module
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
feat(ecs): add stopping event loop
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
feat(ecs): add support for system local components
HampusM
2024-02-18
feat: add entity component system library
HampusM