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A "game" written from scratch in Rust
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Author
24 hours
feat(engine): add sky box support
HampusM
24 hours
refactor: use new cube mesh creation fn
HampusM
24 hours
refactor(engine): replace mesh::cube mod with new Mesh::cube fn
HampusM
26 hours
feat(engine): add standardized names for mesh vertex attrs & vertex shader input
HampusM
47 hours
feat(engine): allow vertex shader inputs as params & nested in structs
HampusM
3 days
feat(engine): set GPU vertex attrs on DrawMesh command if necessary
HampusM
3 days
feat(opengl-bindings): add fn to disable a vertex array attribute
HampusM
3 days
feat(opengl-bindings): make more types derive Clone
HampusM
3 days
refactor(engine): move matrix creation fns to appropriate places
HampusM
4 days
fix(engine): prevent ignored mouse button input when main loop is slow
HampusM
5 days
style(engine): apply formatting
HampusM
6 days
refactor(engine): update to 0.16.0-alpha.1 release of dear-imgui-rs
HampusM
7 days
feat(engine): improve struct & enum field layout in world ui view
HampusM
7 days
feat(engine-ecs): improve various error log messages
HampusM
8 days
feat(engine): include error trace in asset import error log
HampusM
8 days
feat(engine): add support for cube map textures
HampusM
8 days
refactor(engine): make gl rendering backend compile again
HampusM
8 days
feat(opengl-bindings): add support for cubemap textures
HampusM
8 days
feat(engine): add depth function to rendering::DrawProperties
HampusM
8 days
feat(opengl-bindings): add fn to set depth function
HampusM
8 days
feat(engine): add shader binding texture kind enum
HampusM
8 days
refactor(engine): make SetShaderBinding rendering command take shader::Binding
HampusM
8 days
fix(engine): prevent sometimes incorrect shader field binding indices
HampusM
10 days
feat(engine): make pairs in entities viewable in world ui view
HampusM
10 days
feat(engine-ecs): add as_a & as_b fns to Either enum
HampusM
10 days
fix(engine-ecs): make pair macro work for creating pairs with data
HampusM
10 days
feat(engine): make entity titles in world ui view not parenthesized
HampusM
10 days
feat(engine): use Fira Mono as default font for dear imgui
HampusM
10 days
feat(engine-ecs): add diamond symbol before numbers in Uid Display output
HampusM
11 days
feat(engine-ecs): create component info ents for components from pairs
HampusM
11 days
test(engine-ecs): make tests compile again
HampusM
12 days
fix(engine): prevent buggy specular light when material shininess is 0
HampusM
12 days
fix: create & use scene
HampusM
12 days
feat(engine): add scenes
HampusM
12 days
fix(engine): improve portability by making matrices row-major
HampusM
2026-07-28
feat(engine-ecs): add Actions fn for updating pair
HampusM
2026-07-26
feat(engine-ecs): add traversal query term
HampusM
2026-07-23
refactor: correct query type parameters
HampusM
2026-07-23
refactor(engine): correct query type parameters
HampusM
2026-07-23
refactor(engine-ecs): remove distinction between query terms with & without a...
HampusM
2026-07-22
refactor(engine-ecs): clean up query terms fns & fields
HampusM
2026-07-21
refactor(engine): make windowing phase child of pre-update phase
HampusM
2026-07-21
feat(engine-ecs): check phase parents on init
HampusM
2026-07-21
feat(engine-ecs): automatically include entity name component in declared ent...
HampusM
2026-07-21
refactor(engine-ecs): remove old declare_entity macro rule
HampusM
2026-07-21
refactor(engine): use pair macro in phase entity declarations
HampusM
2026-07-21
feat(engine-ecs): add pair macro
HampusM
2026-07-19
refactor(engine): replace DeltaTime with Time from engine-ecs crate
HampusM
2026-07-19
feat(engine-ecs): add Time sole
HampusM
2026-07-19
refactor(engine-ecs): remove Stats
HampusM
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