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A "game" written from scratch in Rust
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2024-04-09
refactor(ecs): make entity finding a ComponentStorage method
HampusM
2024-04-06
feat(ecs): add weak reference actions
HampusM
2024-04-06
refactor(ecs): make stopping into a action
HampusM
2024-04-06
refactor(ecs): fix Clippy lints
HampusM
2024-04-06
feat(glfw): add setting window close callback
HampusM
2024-04-06
chore(ecs): change Action visibility to pub(crate)
HampusM
2024-04-06
feat(ecs): add stopping event loop
HampusM
2024-04-06
feat(ecs): add event loop function to world
HampusM
2024-04-04
feat(ecs-macros): add component derive macro drop_last flag
HampusM
2024-04-04
feat(ecs): allow components to be specified to be dropped last
HampusM
2024-04-04
feat(ecs): add weak reference query
HampusM
2024-03-29
fix(ecs): prevent silently ignoring component if lock is occupied
HampusM
2024-03-29
feat(ecs-macros): implement TypeName for components
HampusM
2024-03-29
feat(ecs): make World unwind safe
HampusM
2024-03-16
feat(glfw): make MouseButton derive PartialEq, Eq & Hash
HampusM
2024-03-16
feat(glfw): add function to set mouse button callback
HampusM
2024-03-16
feat: add function to set window cursor position callback
HampusM
2024-03-16
feat(glfw): make Key derive PartialEq, Eq & Hash
HampusM
2024-03-16
feat(ecs): make perform_queued_actions take non mut self reference
HampusM
2024-03-12
feat(ecs): make components internally mutable
HampusM
2024-03-06
feat(glfw): add setting key callback
HampusM
2024-03-06
feat(ecs): add queueing up spawning entities from systems
HampusM
2024-03-06
refactor(ecs): pass around all world data and not component storage
HampusM
2024-03-03
feat(engine): create shader programs when needed
HampusM
2024-03-02
feat(ecs): add event trait
HampusM
2024-03-02
chore(ecs): remove build dependencies
HampusM
2024-03-01
refactor(engine): create texture OpenGL objects when needed
HampusM
2024-03-01
fix(engine): prevent logging notification OpenGL debug messages
HampusM
2024-02-29
fix(engine): stop segfault on exit caused by bad GL function pointers
HampusM
2024-02-29
fix(ecs): make Query Comps generic type bound to ComponentSequence
HampusM
2024-02-29
feat(ecs): add iterating over queries non-mutably
HampusM
2024-02-29
feat(ecs): allow up to 15 system parameters
HampusM
2024-02-28
refactor(ecs): use better system input type filtering solution
HampusM
2024-02-28
feat: add utility macros library
HampusM
2024-02-26
fix(ecs): make Component trait not automatic & add derive macro
HampusM
2024-02-26
feat(ecs): add support for multiple system queries & local components
HampusM
2024-02-22
chore(ecs): add must_use attribute to System::initialize
HampusM
2024-02-22
feat(ecs): make Query implement IntoIterator
HampusM
2024-02-22
refactor(ecs): remove useless referencing in Local::deref_mut
HampusM
2024-02-22
refactor(ecs): elide lifetimes of Sequence::from_components
HampusM
2024-02-22
feat(ecs): add support for system local components
HampusM
2024-02-21
refactor(ecs): add system trait
HampusM
2024-02-20
feat(ecs): rename WorldExtra to ComponentStorage & make public
HampusM
2024-02-19
refactor(engine): create shaders on start
HampusM
2024-02-18
refactor(engine): move data types to a data types module
HampusM
2024-02-18
refactor(engine): add mesh struct used by Object
HampusM
2024-02-18
feat: add entity component system library
HampusM
2023-12-03
chore(engine): use the Glfw OpenGL crate feature
HampusM
2023-12-03
chore(glfw): add OpenGL crate feature
HampusM
2023-11-28
feat(engine): add Camera direction methods
HampusM
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