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16 hoursfix(engine): fix Windows compilation error in rendering::backend::opengl::glu...HEADmasterHampusM
7 daysfix(engine): change default perspective projection far value to 1000HampusM
7 daysperf(engine): reduce size of rendering::TextureCreation::CubeMapHampusM
9 daysrefactor(engine): make asset::Submitter::submit_store* fns not return asset h...HampusM
9 daysrefactor(engine): remove asset::Submitter::submit_load_other* fnsHampusM
9 daysrefactor: make compile after changes in engineHampusM
9 daysrefactor(engine): make model & material assets use asset dependenciesHampusM
9 daysfeat(engine): add Assets::get_mut fnHampusM
9 daysrefactor(engine): store asset::Events as a soleHampusM
9 daysfeat(engine): add dependencies for assetsHampusM
10 daysrefactor(engine): make asset::LabelOwned privateHampusM
10 daysfeat(engine): improve & add fields to logs in Assets fnsHampusM
10 daysrefactor(engine): make asset importers per asset typeHampusM
10 daysrefactor(engine): update to version 0.18.0 dear-imgui-rs & dear-imguizmoHampusM
10 daysfeat(engine): add invalid asset IDs & handlesHampusM
11 daysfix(engine-ecs): improve warn log message in Actions::despawnHampusM
11 daysfix(engine-ecs): remove bad entity & component existance checks in Actions fnsHampusM
2026-09-22chore: set clippy as check command in rust analyzer configHampusM
2026-09-22refactor: remove unused yellow color of floor materialHampusM
2026-09-22refactor(engine): fix portion of clippy lintsHampusM
2026-09-22refactor(engine-reflection): allow type complexity clippy lintHampusM
2026-09-22refactor(engine-ecs): allow type complexity clippy lintHampusM
2026-09-22chore: remove clippy configHampusM
2026-09-22refactor(opengl-bindings): fix clippy lintsHampusM
2026-09-21refactor(engine-reflection): add & fix clippy lintsHampusM
2026-09-21refactor(engine-ecs): fix clippy lintsHampusM
2026-09-21chore: add clippy configHampusM
2026-09-21refactor(engine-macros): fix clippy lintsHampusM
2026-09-21docs: update todo listHampusM
2026-09-21build: use engine workspace dependencyHampusM
2026-09-21fix(engine): fix borrow compile error in gl rendering backendHampusM
2026-09-21build: disable polonius in fast compilation cargo configHampusM
2026-09-20feat(engine-ecs): make bundles nestableHampusM
2026-09-20refactor(engine): make compile again after changes in engine-ecsHampusM
2026-09-20refactor(engine-ecs): move & rename component::Sequence to bundle::BundleHampusM
2026-09-20fix(engine): prevent using index buffer when mesh updated with no indicesHampusM
2026-09-20feat(opengl-bindings): add VertexArray::unbind_element_buffer fnHampusM
2026-09-19fix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
2026-09-19fix(engine): use diffuse map as ambient map if none is specifiedHampusM
2026-09-16refactor: make compile again after changes in engineHampusM
2026-09-16refactor(engine): simplify how model materials are handledHampusM
2026-09-16fix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
2026-09-16fix(engine): make textures not flippedHampusM
2026-09-15fix(engine): remove creation of bad parent assetsHampusM
2026-09-15chore: make file paths in teapot model & material relative to fileHampusM
2026-09-15fix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
2026-09-14feat: use 3D transforming ui viewHampusM
2026-09-14feat(engine): add 3D transforming ui viewHampusM
2026-09-14feat(engine): add fns for conversion between Dimens3 & arrayHampusM
2026-09-14feat(engine): add Matrix::to_column_major fnHampusM