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4 daysrefactor: correct query type parametersHampusM
4 daysrefactor(engine): correct query type parametersHampusM
4 daysrefactor(engine-ecs): remove distinction between query terms with & without a...HampusM
5 daysrefactor(engine-ecs): clean up query terms fns & fieldsHampusM
6 daysrefactor(engine): make windowing phase child of pre-update phaseHampusM
6 daysfeat(engine-ecs): check phase parents on initHampusM
6 daysfeat(engine-ecs): automatically include entity name component in declared ent...HampusM
7 daysrefactor(engine-ecs): remove old declare_entity macro ruleHampusM
7 daysrefactor(engine): use pair macro in phase entity declarationsHampusM
7 daysfeat(engine-ecs): add pair macroHampusM
8 daysrefactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM
8 daysfeat(engine-ecs): add Time soleHampusM
8 daysrefactor(engine-ecs): remove StatsHampusM
8 daysfeat(engine): add location path to shader binding validation errorHampusM
10 daysfeat(engine): validate shader binding valuesHampusM
10 daysfeat(engine): add row count & column count fns to shader type reflectionHampusM
10 daysfeat(engine): add element count & resource shape to shader type reflectionHampusM
11 daysfeat(engine): add error traces to error logs in windowing modHampusM
11 daysrefactor: fix creation of yellow color constantHampusM
11 daysrefactor(engine): change Color struct into a enumHampusM
11 daysfeat: use dear imgui extension & world UI viewHampusM
11 daysfeat(engine): add Reflection derives to various typesHampusM
11 daysfeat(engine): add world UI viewHampusM
11 daysfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
11 daysfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
11 daysfeat(engine): add immutable try_get* fns to reflectionHampusM
11 daysfix(engine-macros): allow unreachable code in struct reflection try_get_field...HampusM
11 daysfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
11 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
11 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
11 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
11 daysfeat(engine): add fn for getting subview into imageHampusM
11 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
11 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
13 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
14 daysfeat(engine): add UpdateTexture rendering commandHampusM
14 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
14 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
2026-07-13fix(engine): prevent imgui widgets being visible outside of windowsHampusM
2026-07-13fix(engine): make mouse scroll not invertedHampusM
2026-07-13fix(engine): stop clearing absolute mouse pos every tickHampusM
2026-07-13feat(engine): handle mouse scroll in dear imgui backendHampusM
2026-07-13refactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
2026-07-13feat(engine): add scroll delta to MouseHampusM
2026-07-12build: update shader-slang to latest commitHampusM
2026-07-10feat(engine): add RemoveTexture rendering commandHampusM
2026-07-10feat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
2026-07-10refactor(engine): simplify CreateMesh rendering commandHampusM
2026-07-10refactor: use new Single get* fnsHampusM
2026-07-10refactor(engine): use new Single get* fnsHampusM