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AgeCommit message (Expand)Author
3 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
3 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
3 daysfeat(engine-ecs): add INIT phaseHampusM
3 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM
3 daysfeat(engine): make texture shader binding values specified by object IDHampusM
5 daysfeat(engine-ecs): create component info entity for components without type re...HampusM
5 daysfix(engine-ecs-macros): prevent ambigous item usage in IntoParts implsHampusM
5 daysfeat: add names to entitiesHampusM
5 daysfeat(engine-ecs): add fns for spawning named entitiesHampusM
5 daysrefactor(engine): use new name of extension collector add_declared_entity fnHampusM
5 daysrefactor(engine-ecs): rename entity creation fns to use 'spawn' terminologyHampusM
5 daysfix: change default winit log level to warnHampusM
6 daysfeat(engine-ecs): add type ID to component::Info structHampusM
6 daysfeat(engine): add try_get_field_mut fn to enum variant reflectionHampusM
6 daysfeat(engine): change enum reflection get_variant_reflection fn to get_variant...HampusM
7 daysfeat(engine-reflection): add EnumVariantField type_name & type_reflection fnsHampusM
7 daysfix: only configure logging on debug buildsHampusM
7 daysfeat: enable ANSI support on WindowsHampusM
7 daysfeat(engine-ecs): add Error::from_system_defined_win32_error fnHampusM
7 daysrefactor: make work with Error rewriteHampusM
7 daysfeat(engine): make context addable to errors & resultsHampusM
7 daysfeat(engine): add error macro in crate rootHampusM
7 daysfix(engine-ecs): correct observer names in error metadataHampusM
7 daysfeat(engine): reexport Error struct from engine-ecsHampusM
7 daysrefactor(engine): remove enabling ansi support on WindowsHampusM
8 daysfeat: add window iconHampusM
8 daysfeat(engine): add icon to window creation attributesHampusM
9 daysfeat(engine-reflection): add Reflection impl for Option<T>HampusM
9 daysfeat(engine): make Reflection derivable on enums without C or primitive reprHampusM
9 daysfeat(engine): add get_variant_reflection fn to enum reflectionHampusM
9 daysfeat(engine-reflection): make cast_dyn_any fns take *mut pointersHampusM
9 daysfeat(engine): add try_write_new_to fn to enum variant reflectionHampusM
10 daysfeat(engine-ecs): add Display impl to Either enumHampusM
10 daysfeat(engine): make enum variant field offsets in reflection not absoluteHampusM
10 daysfeat(engine): add position & scale factor fns to monitor handle structHampusM
11 daysrefactor(engine): fix unused variable warning in windowing modHampusM
11 daysfix: don't show console in Windows release buildsHampusM
11 daysfeat(engine): add monitor retrieval fns to windowing::ContextHampusM
11 daysfix(engine): only lock cursor when window is focusedHampusM
11 daysbuild(engine): use upstream dear-imgui-rs commit with libstdc++ linking fixHampusM
11 daysrefactor(engine): remove windowing panic hookHampusM
11 daysrefactor(engine): wait for windowing app initializationHampusM
12 daysrefactor(engine): remove unnecessary methods from Engine structHampusM
12 daysrefactor: make main fn shorterHampusM
12 daysfeat(engine): add Engine::with_extension fnHampusM
13 daysfix(engine): change default shader system 'No current camera' log level to traceHampusM
13 daysfeat(engine): add Engine::with_error_handler fnHampusM
13 daysrefactor: use cursor_visible & cursor_grab_mode window creation attrsHampusM
13 daysfeat(engine): add cursor_visible & cursor_grab_mode window creation attrsHampusM
13 daysfeat(engine-ecs): add stop_after_tick fn to WorldHampusM