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A "game" written from scratch in Rust
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Author
43 hours
feat(engine-reflection): add try_deref fn to reference reflection
HampusM
43 hours
feat(engine-reflection): add try_get_len fn to slice reflection
HampusM
43 hours
feat(engine): add immutable try_get* fns to reflection
HampusM
47 hours
fix(engine-macros): allow unreachable code in struct reflection try_get_field...
HampusM
47 hours
feat(engine): add try_get_* fns to struct, array & slice reflection
HampusM
2 days
refactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imgui
HampusM
2 days
refactor(engine): rename ui::imgui mod to dear_imgui
HampusM
2 days
feat(engine): use modern dear imgui texture system in dear imgui backend
HampusM
2 days
feat(engine): add fn for getting subview into image
HampusM
2 days
feat(engine): replace Image::try_from_bytes fn with from_pixels fn
HampusM
2 days
feat(engine): add Rgb, Rgba, Lumen & LumenA color structs
HampusM
4 days
fix(engine): make UpdateTexture rendering command take Image, not Texture
HampusM
4 days
feat(engine): add UpdateTexture rendering command
HampusM
4 days
refactor(engine): use texture builder in opengl rendering backend
HampusM
4 days
feat(opengl-bindings): add texture builder & store_image fn
HampusM
5 days
fix(engine): prevent imgui widgets being visible outside of windows
HampusM
5 days
fix(engine): make mouse scroll not inverted
HampusM
5 days
fix(engine): stop clearing absolute mouse pos every tick
HampusM
5 days
feat(engine): handle mouse scroll in dear imgui backend
HampusM
5 days
refactor(engine): store mouse inputs in mutex in windowing shared state
HampusM
5 days
feat(engine): add scroll delta to Mouse
HampusM
6 days
build: update shader-slang to latest commit
HampusM
8 days
feat(engine): add RemoveTexture rendering command
HampusM
8 days
feat(engine): make CreateTexture rendering cmd optionally take texture value
HampusM
8 days
refactor(engine): simplify CreateMesh rendering command
HampusM
8 days
refactor: use new Single get* fns
HampusM
8 days
refactor(engine): use new Single get* fns
HampusM
8 days
feat(engine-ecs): replace Single deref impls with get* functions
HampusM
8 days
refactor(engine): move shader module to inside of rendering module
HampusM
8 days
feat(engine-ecs): add INIT phase
HampusM
8 days
feat(engine-ecs): add declaring multiple entities with declare_entity
HampusM
8 days
feat(engine): make texture shader binding values specified by object ID
HampusM
10 days
feat(engine-ecs): create component info entity for components without type re...
HampusM
10 days
fix(engine-ecs-macros): prevent ambigous item usage in IntoParts impls
HampusM
10 days
feat: add names to entities
HampusM
10 days
feat(engine-ecs): add fns for spawning named entities
HampusM
10 days
refactor(engine): use new name of extension collector add_declared_entity fn
HampusM
10 days
refactor(engine-ecs): rename entity creation fns to use 'spawn' terminology
HampusM
10 days
fix: change default winit log level to warn
HampusM
11 days
feat(engine-ecs): add type ID to component::Info struct
HampusM
11 days
feat(engine): add try_get_field_mut fn to enum variant reflection
HampusM
11 days
feat(engine): change enum reflection get_variant_reflection fn to get_variant...
HampusM
12 days
feat(engine-reflection): add EnumVariantField type_name & type_reflection fns
HampusM
12 days
fix: only configure logging on debug builds
HampusM
12 days
feat: enable ANSI support on Windows
HampusM
12 days
feat(engine-ecs): add Error::from_system_defined_win32_error fn
HampusM
12 days
refactor: make work with Error rewrite
HampusM
12 days
feat(engine): make context addable to errors & results
HampusM
12 days
feat(engine): add error macro in crate root
HampusM
12 days
fix(engine-ecs): correct observer names in error metadata
HampusM
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