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A "game" written from scratch in Rust
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2023-11-23
fix: reduce default light source builder color brightness
HampusM
2023-11-23
chore(engine): add include guard to light.glsl
HampusM
2023-11-23
fix(engine): prevent removing newlines when deleting GLSL #version
HampusM
2023-11-21
chore: remove usage of deleted struct LightSettings
HampusM
2023-11-20
feat(engine): add materials
HampusM
2023-11-14
chore(engine): remove unused shader fragment-light.glsl
HampusM
2023-11-13
fix(engine): make object translate function add to current pos
HampusM
2023-11-12
feat: replace rectable & triangle with lighted cubes
HampusM
2023-11-12
build(engine): disable default features of image dependency
HampusM
2023-11-12
build(glfw): disable default features of bindgen dependency
HampusM
2023-11-12
feat(engine): add basic flat lighting
HampusM
2023-11-12
feat(engine): add support for textures with 8-bit rgba data
HampusM
2023-11-12
chore(engine): add shader preprocessor
HampusM
2023-11-05
refactor(engine): add shader program currently bound safety
HampusM
2023-11-02
refactor(engine): make renderer a struct
HampusM
2023-11-02
feat(engine): add texturing
HampusM
2023-11-02
chore: use Object builder
HampusM
2023-11-02
refactor: replace Object new method with builder
HampusM
2023-10-30
feat(engine): add Vec3 scalar Sub & Add impls
HampusM
2023-10-27
feat(engine): add get cursor position
HampusM
2023-10-27
feat(glfw): add get cursor position & set input and cursor mode
HampusM
2023-10-26
fix(engine): use correct far & near perspective projection args
HampusM
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat: add rotate around center with input
HampusM
2023-10-26
feat(engine): add non mutable camera getter to Engine
HampusM
2023-10-26
feat(engine): add direction functions to Camera
HampusM
2023-10-26
feat(engine): add mut position getter to Camera
HampusM
2023-10-26
feat(engine): add Vec3 AddAssign & SubAssign impls
HampusM
2023-10-26
feat(engine): add scalar multiply impl for Vec3
HampusM
2023-10-26
feat(engine): add get keyboard input
HampusM
2023-10-25
feat(glfw): make Size derive Debug, Clone, PartialEq & Eq
HampusM
2023-10-25
feat(glfw): add get keyboard input
HampusM
2023-10-25
feat(engine): make Vec3 implement Add
HampusM
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-25
feat(engine): add object position getter
HampusM
2023-10-25
feat(engine): enable depth testing
HampusM
2023-10-24
feat(engine): add delta time
HampusM
2023-10-23
feat(engine): add camera
HampusM
2023-10-23
feat(engine): add perspective
HampusM
2023-10-23
feat: add square together with triangle
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-17
fix(engine): drop objects before window to call valid GL functions
HampusM
2023-10-16
chore: use engine object storage
HampusM
2023-10-16
feat(engine): store objects in engine
HampusM
2023-10-15
feat(engine): add log backtrace for OpenGL error debug messages
HampusM
2023-10-15
feat: add logging
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-14
feat(glfw): add setting window creation hints
HampusM
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