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8 hoursrefactor(engine): make asset::Submitter::submit_store* fns not return asset h...HEADmasterHampusM
8 hoursrefactor(engine): remove asset::Submitter::submit_load_other* fnsHampusM
8 hoursrefactor: make compile after changes in engineHampusM
8 hoursrefactor(engine): make model & material assets use asset dependenciesHampusM
12 hoursfeat(engine): add Assets::get_mut fnHampusM
12 hoursrefactor(engine): store asset::Events as a soleHampusM
13 hoursfeat(engine): add dependencies for assetsHampusM
33 hoursrefactor(engine): make asset::LabelOwned privateHampusM
34 hoursfeat(engine): improve & add fields to logs in Assets fnsHampusM
34 hoursrefactor(engine): make asset importers per asset typeHampusM
35 hoursrefactor(engine): update to version 0.18.0 dear-imgui-rs & dear-imguizmoHampusM
35 hoursfeat(engine): add invalid asset IDs & handlesHampusM
2 daysfix(engine-ecs): improve warn log message in Actions::despawnHampusM
2 daysfix(engine-ecs): remove bad entity & component existance checks in Actions fnsHampusM
7 dayschore: set clippy as check command in rust analyzer configHampusM
7 daysrefactor: remove unused yellow color of floor materialHampusM
7 daysrefactor(engine): fix portion of clippy lintsHampusM
7 daysrefactor(engine-reflection): allow type complexity clippy lintHampusM
7 daysrefactor(engine-ecs): allow type complexity clippy lintHampusM
7 dayschore: remove clippy configHampusM
7 daysrefactor(opengl-bindings): fix clippy lintsHampusM
7 daysrefactor(engine-reflection): add & fix clippy lintsHampusM
7 daysrefactor(engine-ecs): fix clippy lintsHampusM
7 dayschore: add clippy configHampusM
7 daysrefactor(engine-macros): fix clippy lintsHampusM
8 daysdocs: update todo listHampusM
8 daysbuild: use engine workspace dependencyHampusM
8 daysfix(engine): fix borrow compile error in gl rendering backendHampusM
8 daysbuild: disable polonius in fast compilation cargo configHampusM
8 daysfeat(engine-ecs): make bundles nestableHampusM
8 daysrefactor(engine): make compile again after changes in engine-ecsHampusM
8 daysrefactor(engine-ecs): move & rename component::Sequence to bundle::BundleHampusM
9 daysfix(engine): prevent using index buffer when mesh updated with no indicesHampusM
9 daysfeat(opengl-bindings): add VertexArray::unbind_element_buffer fnHampusM
9 daysfix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
9 daysfix(engine): use diffuse map as ambient map if none is specifiedHampusM
13 daysrefactor: make compile again after changes in engineHampusM
13 daysrefactor(engine): simplify how model materials are handledHampusM
13 daysfix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
13 daysfix(engine): make textures not flippedHampusM
14 daysfix(engine): remove creation of bad parent assetsHampusM
14 dayschore: make file paths in teapot model & material relative to fileHampusM
14 daysfix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
2026-09-14feat: use 3D transforming ui viewHampusM
2026-09-14feat(engine): add 3D transforming ui viewHampusM
2026-09-14feat(engine): add fns for conversion between Dimens3 & arrayHampusM
2026-09-14feat(engine): add Matrix::to_column_major fnHampusM
2026-09-14feat(engine): add Matrix::from_rows fnHampusM
2026-09-14feat(opengl-bindings): add tracing instrumentation to fnsHampusM
2026-09-14refactor(engine): make compile again after changes in opengl-bindingsHampusM