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AgeCommit message (Expand)Author
12 hoursrefactor: fix creation of yellow color constantHEADmasterHampusM
12 hoursrefactor(engine): change Color struct into a enumHampusM
14 hoursfeat: use dear imgui extension & world UI viewHampusM
14 hoursfeat(engine): add Reflection derives to various typesHampusM
14 hoursfeat(engine): add world UI viewHampusM
15 hoursfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
15 hoursfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
15 hoursfeat(engine): add immutable try_get* fns to reflectionHampusM
19 hoursfix(engine-macros): allow unreachable code in struct reflection try_get_field...HampusM
19 hoursfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
21 hoursrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
22 hoursrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
22 hoursfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
22 hoursfeat(engine): add fn for getting subview into imageHampusM
22 hoursfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
22 hoursfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
3 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
3 daysfeat(engine): add UpdateTexture rendering commandHampusM
3 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
3 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
4 daysfix(engine): prevent imgui widgets being visible outside of windowsHampusM
4 daysfix(engine): make mouse scroll not invertedHampusM
4 daysfix(engine): stop clearing absolute mouse pos every tickHampusM
4 daysfeat(engine): handle mouse scroll in dear imgui backendHampusM
4 daysrefactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
4 daysfeat(engine): add scroll delta to MouseHampusM
5 daysbuild: update shader-slang to latest commitHampusM
7 daysfeat(engine): add RemoveTexture rendering commandHampusM
7 daysfeat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
7 daysrefactor(engine): simplify CreateMesh rendering commandHampusM
7 daysrefactor: use new Single get* fnsHampusM
7 daysrefactor(engine): use new Single get* fnsHampusM
7 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
7 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
7 daysfeat(engine-ecs): add INIT phaseHampusM
7 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM
7 daysfeat(engine): make texture shader binding values specified by object IDHampusM
9 daysfeat(engine-ecs): create component info entity for components without type re...HampusM
9 daysfix(engine-ecs-macros): prevent ambigous item usage in IntoParts implsHampusM
9 daysfeat: add names to entitiesHampusM
9 daysfeat(engine-ecs): add fns for spawning named entitiesHampusM
9 daysrefactor(engine): use new name of extension collector add_declared_entity fnHampusM
9 daysrefactor(engine-ecs): rename entity creation fns to use 'spawn' terminologyHampusM
9 daysfix: change default winit log level to warnHampusM
10 daysfeat(engine-ecs): add type ID to component::Info structHampusM
10 daysfeat(engine): add try_get_field_mut fn to enum variant reflectionHampusM
10 daysfeat(engine): change enum reflection get_variant_reflection fn to get_variant...HampusM
11 daysfeat(engine-reflection): add EnumVariantField type_name & type_reflection fnsHampusM
11 daysfix: only configure logging on debug buildsHampusM
11 daysfeat: enable ANSI support on WindowsHampusM