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10 daysrefactor(ecs): rewrite component storageHEADmasterHampusM
13 daysperf(ecs): replace component::Sequence::into_vec fn with into_arrayHampusM
2025-02-05refactor(ecs): replace component::IsOptional enum with boolHampusM
2025-02-04fix(ecs): make ComponentRef & ComponentRefMut deref not able to panicHampusM
2025-02-04chore(ecs): use parking_lot for inner rwlock of LockHampusM
2025-02-02chore(ecs): change level of certain logs to traceHampusM
2025-02-02chore(ecs): remove 'debug' crate featureHampusM
2025-02-02feat: use tracing-subscriber env-filter featureHampusM
2025-01-23fix(ecs): make optional relationships possibleHampusM
2025-01-22refactor(engine): clarify & add docs to Perspective::to_matrixHampusM
2025-01-22feat(engine): add texture & texture properties buildersHampusM
2025-01-21feat(engine): use blinn-phong lighting instead of phong lightingHampusM
2025-01-21refactor(engine): add GlObjects component later in opengl rendererHampusM
2025-01-20perf(engine): make opengl renderer use Query::iter_with_euidsHampusM
2025-01-20perf(ecs): use Query::iter_with_euids to iterate phasesHampusM
2025-01-19feat(engine): add orthographic projection supportHampusM
2025-01-19feat(ecs): add Query function to iterate with entity UIDsHampusM
2025-01-19feat(ecs): make Uid Debug trait impl actually usefulHampusM
2025-01-17docs: add items to todo listHampusM
2025-01-17docs: organize todo listHampusM
2025-01-17chore: add script to organize todo listHampusM
2025-01-17chore: replace cube obj with generated cube meshHampusM
2025-01-17feat(engine): replace mesh::cube::create vertex cb with face cbHampusM
2025-01-17fix(engine): correct Vec3 direction constantsHampusM
2025-01-15fix(engine): make Mesh indices produced by Obj::to_mesh usefulHampusM
2025-01-15fix(engine): draw all vertices when not using indexed drawingHampusM
2025-01-14docs: add item to todoHampusM
2025-01-14feat(engine): add fns to get mut mesh vertices & indices slicesHampusM
2025-01-14feat(engine): add simple collisionHampusM
2025-01-10feat(ecs): add support for custom inner ComponentIter iterHampusM
2025-01-10chore(ecs): make query benchmark compileHampusM
2025-01-10refactor(ecs): add struct for querying using component metadataHampusM
2025-01-05docs: add items to TODOHampusM
2025-01-05chore(engine): make query component tuple type elems referencesHampusM
2025-01-05feat(ecs): allow control over component mutability in queryHampusM
2025-01-04refactor(ecs): add query component iter lifetime paramsHampusM
2025-01-04chore(ecs): implement component::Sequence for max 16 elem tuplesHampusM
This greatly improves compilation speed
2025-01-02refactor(ecs): make component::Sequence return metadata as arrayHampusM
2025-01-02chore(ecs): only use criterion feature cargo_bench_supportHampusM
2025-01-02fix(ecs): always populate archetype lookup entriesHampusM
2025-01-02refactor(ecs): rename find_entities to iter_archetypes_with_compsHampusM
2025-01-02chore(ecs): rename & clean up query iterating benchmarkHampusM
2025-01-01perf(ecs): use swap removal to remove entities from archetypesHampusM
2024-12-22perf(ecs): make archetype index by ID lookup fasterHampusM
2024-12-22perf(ecs): create string in Storage::push_entity log with capHampusM
2024-12-21refactor(ecs): reduce amount of code in Storage::find_entitiesHampusM
2024-12-21feat(ecs): add support for entities without componentsHampusM
2024-12-20perf(ecs): use component index map when creating component sequencesHampusM
2024-12-20perf(ecs): use hashbrown's HashMap & HashSetHampusM
Hashbrown's HashMap & HashSet is faster than std's. I guess this is because std (which uses hashbrown) does not enable hashbrown's default-hasher flag and instead uses a slower hasher.
2024-12-20chore(ecs): add query iterating benchmarkHampusM