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A "game" written from scratch in Rust
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Author
10 hours
fix(opengl-bindings): create initialized framebuffer objects
HEAD
master
HampusM
29 hours
refactor(engine): split up main render pass fn into more functions
HampusM
31 hours
chore: change default log level filter to info
HampusM
31 hours
feat(engine): improve object & resource error messages in opengl rendering ba...
HampusM
2 days
feat(engine): improve flexibility of binding shader bindings
HampusM
3 days
refactor(engine): replace MapVec with intmap crate
HampusM
3 days
feat(engine): add entity renaming buttons to world ui view
HampusM
4 days
chore: use fcheck cargo alias in rust-analyzer config file
HampusM
4 days
fix(xtask): prevent incorrect CARGO_* env vars when executed command is cargo
HampusM
5 days
fix(engine): make soles not addable to entities in world ui view
HampusM
5 days
feat(engine-ecs): add component::Parts::from_component_info fn
HampusM
5 days
fix(engine-ecs): add checks against adding sole components to entities
HampusM
5 days
feat(engine-ecs): add whether component is a sole to component::Info
HampusM
5 days
feat(engine): add Reflection, Clone, Copy & Default derives to various types
HampusM
5 days
build: add cargo aliases for doing fast compilation
HampusM
5 days
build: use correct cargo config key for setting codegen backend
HampusM
5 days
chore: add rust-analyzer config file
HampusM
6 days
fix(engine-ecs): make World::add_sole actually check if sole already exists
HampusM
6 days
build: add cargo config for ultra fast dev compilations
HampusM
6 days
feat(engine): add depth texture pixel data format
HampusM
6 days
feat(engine): add framebuffer rendering commands & draw properties
HampusM
6 days
feat(opengl-bindings): add Framebuffer::detach_texture fn
HampusM
6 days
refactor(engine): rename rendering::object::Kind::ImplementationSpecific to Mesh
HampusM
6 days
feat(opengl-bindings): add framebuffer object support
HampusM
7 days
feat(engine): add ability to create textures without images
HampusM
7 days
feat(opengl-bindings): prevent diagonal lines in rgb textures
HampusM
8 days
refactor(opengl-bindings): make texture::Builder create* fns take images as b...
HampusM
8 days
refactor(engine): reduce code repetition in gl rendering backend
HampusM
8 days
feat(engine): validate texture update pixel data format & type in gl renderin...
HampusM
8 days
fix(engine): use correct texture update pixel data format in dear imgui backend
HampusM
8 days
refactor(engine): remove rendering obj store's kind-specific getter fns
HampusM
9 days
refactor(engine): make UpdateTexture rendering command not take Image
HampusM
9 days
feat(engine): add cube map support to UpdateTexture rendering commmand
HampusM
9 days
refactor(engine): adjust gl rendering backend to opengl-bindings crate changes
HampusM
9 days
feat(opengl-bindings): make textures creatable without pixel data
HampusM
10 days
feat(opengl-bindings): add depth component texture pixel data format
HampusM
10 days
refactor(engine): adjust gl rendering backend to opengl-bindings crate changes
HampusM
10 days
refactor(opengl-bindings): include srgb(a) & data type in texture::PixelDataF...
HampusM
10 days
fix(engine): update rendering surface sizes before next frame
HampusM
11 days
refactor(engine): rename rendering::SurfaceSpec to Surface
HampusM
11 days
perf(engine): optimize wavefront obj parsing
HampusM
11 days
feat(engine-ecs): make util::array_vec module public
HampusM
2026-08-21
feat(engine): store perspective projection fov as degrees
HampusM
2026-08-21
feat: replace sub cube with directional light & floor cube
HampusM
2026-08-21
feat(engine): add fns for conversion between vec3 & euler angles
HampusM
2026-08-21
fix(engine): make DirectionalLight default value sensible
HampusM
2026-08-21
feat(engine): add windowing::dpi Position & Size Default impls
HampusM
2026-08-20
feat(engine): use color edit widgets for colors in world ui view
HampusM
2026-08-20
feat(engine): add reflection derive to color types
HampusM
2026-08-20
feat(engine): flatten single unnamed enum fields in world ui view
HampusM
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