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30 hoursrefactor(engine-reflection): allow type complexity clippy lintHampusM
30 hoursrefactor(engine-ecs): allow type complexity clippy lintHampusM
30 hourschore: remove clippy configHampusM
33 hoursrefactor(opengl-bindings): fix clippy lintsHampusM
2 daysrefactor(engine-reflection): add & fix clippy lintsHampusM
2 daysrefactor(engine-ecs): fix clippy lintsHampusM
2 dayschore: add clippy configHampusM
2 daysrefactor(engine-macros): fix clippy lintsHampusM
2 daysdocs: update todo listHampusM
2 daysbuild: use engine workspace dependencyHampusM
2 daysfix(engine): fix borrow compile error in gl rendering backendHampusM
2 daysbuild: disable polonius in fast compilation cargo configHampusM
3 daysfeat(engine-ecs): make bundles nestableHampusM
3 daysrefactor(engine): make compile again after changes in engine-ecsHampusM
3 daysrefactor(engine-ecs): move & rename component::Sequence to bundle::BundleHampusM
3 daysfix(engine): prevent using index buffer when mesh updated with no indicesHampusM
3 daysfeat(opengl-bindings): add VertexArray::unbind_element_buffer fnHampusM
4 daysfix(engine): prevent Vec3::into_deg_angles creating angles from unnormalized vecHampusM
4 daysfix(engine): use diffuse map as ambient map if none is specifiedHampusM
7 daysrefactor: make compile again after changes in engineHampusM
7 daysrefactor(engine): simplify how model materials are handledHampusM
7 daysfix(engine): disable old mesh vertex attrs even if not consecutiveHampusM
7 daysfix(engine): make textures not flippedHampusM
8 daysfix(engine): remove creation of bad parent assetsHampusM
8 dayschore: make file paths in teapot model & material relative to fileHampusM
8 daysfix(engine): treat file paths in obj & mtl assets as relative to fileHampusM
9 daysfeat: use 3D transforming ui viewHampusM
9 daysfeat(engine): add 3D transforming ui viewHampusM
9 daysfeat(engine): add fns for conversion between Dimens3 & arrayHampusM
9 daysfeat(engine): add Matrix::to_column_major fnHampusM
9 daysfeat(engine): add Matrix::from_rows fnHampusM
9 daysfeat(opengl-bindings): add tracing instrumentation to fnsHampusM
10 daysrefactor(engine): make compile again after changes in opengl-bindingsHampusM
10 daysrefactor(opengl-bindings): make misc::set_polygon_mode not take impl trait pa...HampusM
10 daysfix(engine): remove useless tracing instrumentation of gl debug message cb fnHampusM
10 daysfeat(engine): add free standing fn for creating a ortho projection matrixHampusM
10 daysfeat(engine): add Vec3::from_vec4 fnHampusM
10 daysfeat(engine): add matrix impls for multiplication with Vec3 & Vec4HampusM
10 daysfeat(engine): add finite assert in Vec3::normalizeHampusM
10 daysfeat(engine): add naive matrix multiplication by ref fnsHampusM
11 daysfeat(engine): make rendering::BufferClearMask derive Clone & CopyHampusM
11 daysfeat(engine): add border texture propertyHampusM
11 daysfeat(engine): add naive matrix multiplication fnHampusM
11 daysfeat(opengl-bindings): add fn to set texture border valuesHampusM
11 daysfeat(engine): make cube mesh UVs specifiableHampusM
2026-09-07feat(engine): add face culling mode to rendering::DrawPropertiesHampusM
2026-09-07feat(opengl-bindings): add fn to set face culling modeHampusM
2026-09-04fix(opengl-bindings): create initialized framebuffer objectsHampusM
2026-09-03refactor(engine): split up main render pass fn into more functionsHampusM
2026-09-03chore: change default log level filter to infoHampusM