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A "game" written from scratch in Rust
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2024-05-19
refactor(engine): make Material non-exhaustive & fields public
HampusM
2024-05-19
feat(ecs-macros): add missing associated types to Component impls
HampusM
2024-05-19
feat(ecs): add support for optional query components
HampusM
2024-05-19
fix(glfw): check major version of GLFW shared library
HampusM
2024-05-18
fix(engine): prevent camera moving when window regains focus
HampusM
2024-05-18
feat(engine): add Window function to set focus callback
HampusM
2024-05-18
feat(glfw): add Window set focus callback function
HampusM
2024-05-18
docs: update todo document
HampusM
2024-05-18
refactor(engine): fix clippy lints
HampusM
2024-05-18
refactor(engine): generate vertex builder using the builder macro
HampusM
2024-05-18
chore: use obj models
HampusM
2024-05-18
feat(engine): add Obj method to read & parse it's material libs
HampusM
2024-05-18
refactor(engine): prevent warning about unused Value::Integer value
HampusM
2024-05-18
refactor(engine): remove unused import in texture.rs
HampusM
2024-05-18
feat(engine): add basic Wavefront MTL parsing
HampusM
2024-05-18
fix(engine): change default material colors to white
HampusM
2024-05-18
fix: add GlobalLight sole
HampusM
2024-05-12
feat(engine): add global material ambient color offsetting
HampusM
2024-05-12
feat(engine): implement operation traits for Color
HampusM
2024-05-12
fix(ecs): add sole type name to sole not found panic message
HampusM
2024-05-12
feat(engine): add support for faces without texture/normal in obj
HampusM
2024-05-12
fix: set material colors
HampusM
2024-05-12
fix(engine): make default material colors black
HampusM
2024-05-12
fix(engine): check Wavefront obj statement argument counts
HampusM
2024-05-07
refactor(engine): remove unused vertex color attribute
HampusM
2024-05-07
feat(engine): add support for Wavefront obj usemtl & mtllib
HampusM
2024-05-07
refactor(engine): make Wavefront obj parser not create Mesh
HampusM
2024-05-07
feat(engine): add material builder function adding a single texture
HampusM
2024-05-05
feat(engine): make material textures optional
HampusM
2024-05-05
chore: move textures to inside of Material
HampusM
2024-05-05
refactor(engine): make Material hold textures
HampusM
2024-05-01
feat(engine): add basic Wavefront obj file parsing
HampusM
2024-04-24
feat(engine): add colors to materials
HampusM
2024-04-24
feat: add light source cube
HampusM
2024-04-24
feat(engine): add jpeg texture support
HampusM
2024-04-24
fix: prevent panic when light source is also rendered
HampusM
2024-04-21
chore: create light source with transform
HampusM
2024-04-21
refactor(engine): remove LightSource position field
HampusM
2024-04-21
chore: create transform using fields
HampusM
2024-04-21
refactor(engine): make Transform fields public
HampusM
2024-04-21
feat(ecs-macros): make derive macros support types with generics
HampusM
2024-04-20
chore: use LightSource instead of removed builder
HampusM
2024-04-20
refactor(engine): make LightSource fields public
HampusM
2024-04-16
refactor: use fly camera extension
HampusM
2024-04-16
feat(engine): add fly camera extension
HampusM
2024-04-16
feat(engine): add has_moved field to Cursor
HampusM
2024-04-16
feat(engine): make vectors implement Copy
HampusM
2024-04-15
feat(engine): add projection options to camera component
HampusM
2024-04-15
docs: add todo list markdown file
HampusM
2024-04-15
refactor(engine): use OpenGL DSA functions
HampusM
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