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15 hoursrefactor(engine): make windowing phase child of pre-update phaseHEADmasterHampusM
16 hoursfeat(engine-ecs): check phase parents on initHampusM
17 hoursfeat(engine-ecs): automatically include entity name component in declared ent...HampusM
18 hoursrefactor(engine-ecs): remove old declare_entity macro ruleHampusM
18 hoursrefactor(engine): use pair macro in phase entity declarationsHampusM
18 hoursfeat(engine-ecs): add pair macroHampusM
2 daysrefactor(engine): replace DeltaTime with Time from engine-ecs crateHampusM
2 daysfeat(engine-ecs): add Time soleHampusM
3 daysrefactor(engine-ecs): remove StatsHampusM
3 daysfeat(engine): add location path to shader binding validation errorHampusM
5 daysfeat(engine): validate shader binding valuesHampusM
5 daysfeat(engine): add row count & column count fns to shader type reflectionHampusM
5 daysfeat(engine): add element count & resource shape to shader type reflectionHampusM
5 daysfeat(engine): add error traces to error logs in windowing modHampusM
5 daysrefactor: fix creation of yellow color constantHampusM
5 daysrefactor(engine): change Color struct into a enumHampusM
5 daysfeat: use dear imgui extension & world UI viewHampusM
5 daysfeat(engine): add Reflection derives to various typesHampusM
5 daysfeat(engine): add world UI viewHampusM
5 daysfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
5 daysfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
5 daysfeat(engine): add immutable try_get* fns to reflectionHampusM
6 daysfix(engine-macros): allow unreachable code in struct reflection try_get_field...HampusM
6 daysfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
6 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
6 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
6 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
6 daysfeat(engine): add fn for getting subview into imageHampusM
6 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
6 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
8 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
8 daysfeat(engine): add UpdateTexture rendering commandHampusM
8 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
8 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
9 daysfix(engine): prevent imgui widgets being visible outside of windowsHampusM
9 daysfix(engine): make mouse scroll not invertedHampusM
9 daysfix(engine): stop clearing absolute mouse pos every tickHampusM
9 daysfeat(engine): handle mouse scroll in dear imgui backendHampusM
9 daysrefactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
9 daysfeat(engine): add scroll delta to MouseHampusM
10 daysbuild: update shader-slang to latest commitHampusM
12 daysfeat(engine): add RemoveTexture rendering commandHampusM
12 daysfeat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
12 daysrefactor(engine): simplify CreateMesh rendering commandHampusM
12 daysrefactor: use new Single get* fnsHampusM
12 daysrefactor(engine): use new Single get* fnsHampusM
12 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
12 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
12 daysfeat(engine-ecs): add INIT phaseHampusM
12 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM