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30 hourschore: add rust-analyzer config fileHampusM
46 hoursfix(engine-ecs): make World::add_sole actually check if sole already existsHampusM
46 hoursbuild: add cargo config for ultra fast dev compilationsHampusM
2 daysfeat(engine): add depth texture pixel data formatHampusM
2 daysfeat(engine): add framebuffer rendering commands & draw propertiesHampusM
2 daysfeat(opengl-bindings): add Framebuffer::detach_texture fnHampusM
2 daysrefactor(engine): rename rendering::object::Kind::ImplementationSpecific to MeshHampusM
2 daysfeat(opengl-bindings): add framebuffer object supportHampusM
3 daysfeat(engine): add ability to create textures without imagesHampusM
3 daysfeat(opengl-bindings): prevent diagonal lines in rgb texturesHampusM
4 daysrefactor(opengl-bindings): make texture::Builder create* fns take images as b...HampusM
4 daysrefactor(engine): reduce code repetition in gl rendering backendHampusM
4 daysfeat(engine): validate texture update pixel data format & type in gl renderin...HampusM
4 daysfix(engine): use correct texture update pixel data format in dear imgui backendHampusM
4 daysrefactor(engine): remove rendering obj store's kind-specific getter fnsHampusM
5 daysrefactor(engine): make UpdateTexture rendering command not take ImageHampusM
5 daysfeat(engine): add cube map support to UpdateTexture rendering commmandHampusM
6 daysrefactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
6 daysfeat(opengl-bindings): make textures creatable without pixel dataHampusM
6 daysfeat(opengl-bindings): add depth component texture pixel data formatHampusM
6 daysrefactor(engine): adjust gl rendering backend to opengl-bindings crate changesHampusM
6 daysrefactor(opengl-bindings): include srgb(a) & data type in texture::PixelDataF...HampusM
7 daysfix(engine): update rendering surface sizes before next frameHampusM
7 daysrefactor(engine): rename rendering::SurfaceSpec to SurfaceHampusM
7 daysperf(engine): optimize wavefront obj parsingHampusM
7 daysfeat(engine-ecs): make util::array_vec module publicHampusM
10 daysfeat(engine): store perspective projection fov as degreesHampusM
10 daysfeat: replace sub cube with directional light & floor cubeHampusM
10 daysfeat(engine): add fns for conversion between vec3 & euler anglesHampusM
10 daysfix(engine): make DirectionalLight default value sensibleHampusM
10 daysfeat(engine): add windowing::dpi Position & Size Default implsHampusM
11 daysfeat(engine): use color edit widgets for colors in world ui viewHampusM
11 daysfeat(engine): add reflection derive to color typesHampusM
11 daysfeat(engine): flatten single unnamed enum fields in world ui viewHampusM
12 daysfix(engine): make sky box work when camera has orthographic projectionHampusM
12 daysfeat(engine): lossily convert color shader bindings to rgbHampusM
12 daysfeat(engine): add lossy Color conversion fnsHampusM
12 daysrefactor(engine): move default shader bindings system to main_render_pass modHampusM
12 daysrefactor(engine): remove support for lumen colorsHampusM
13 daysrefactor(engine): improve shader binding value validation fn readabilityHampusM
2026-08-17refactor: use Transform componentHampusM
2026-08-17feat(engine): replace WorldPosition & Scale components with TransformHampusM
2026-08-17feat(engine-ecs): add query traversal kind SelfOrUpHampusM
2026-08-17refactor(engine-ecs): fix warning in phase mod on non-debug buildsHampusM
2026-08-17chore(engine-ecs): make query benchmark compile againHampusM
2026-08-17fix(engine-ecs): include terms in query::Traversal Debug fmt outputHampusM
2026-08-17fix(engine-ecs): exclude empty items in ArrayVec Debug fmt outputHampusM
2026-08-15fix(engine): prevent ignored keyboard key input when main loop is slowHampusM
2026-08-15fix(engine): stop overwriting previous keyboard key statesHampusM
2026-08-15perf(engine): store keyboard key states & state updates as bitsHampusM