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3 daysfeat(engine): add error traces to error logs in windowing modHampusM
4 daysrefactor: fix creation of yellow color constantHampusM
4 daysrefactor(engine): change Color struct into a enumHampusM
4 daysfeat: use dear imgui extension & world UI viewHampusM
4 daysfeat(engine): add Reflection derives to various typesHampusM
4 daysfeat(engine): add world UI viewHampusM
4 daysfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
4 daysfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
4 daysfeat(engine): add immutable try_get* fns to reflectionHampusM
4 daysfix(engine-macros): allow unreachable code in struct reflection ↵HampusM
try_get_field_mut
4 daysfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
4 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
4 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
4 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
4 daysfeat(engine): add fn for getting subview into imageHampusM
4 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
4 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
6 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
6 daysfeat(engine): add UpdateTexture rendering commandHampusM
6 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
6 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
7 daysfix(engine): prevent imgui widgets being visible outside of windowsHampusM
7 daysfix(engine): make mouse scroll not invertedHampusM
Apparently, mouse scroll deltas from DeviceEvent::MouseWheel are inverted so this commit replaces it's usage with WindowEvent::MouseWheel
7 daysfix(engine): stop clearing absolute mouse pos every tickHampusM
7 daysfeat(engine): handle mouse scroll in dear imgui backendHampusM
7 daysrefactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
7 daysfeat(engine): add scroll delta to MouseHampusM
8 daysbuild: update shader-slang to latest commitHampusM
10 daysfeat(engine): add RemoveTexture rendering commandHampusM
10 daysfeat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
10 daysrefactor(engine): simplify CreateMesh rendering commandHampusM
10 daysrefactor: use new Single get* fnsHampusM
10 daysrefactor(engine): use new Single get* fnsHampusM
10 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
10 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
10 daysfeat(engine-ecs): add INIT phaseHampusM
10 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM
10 daysfeat(engine): make texture shader binding values specified by object IDHampusM
12 daysfeat(engine-ecs): create component info entity for components without type ↵HampusM
reflection
12 daysfix(engine-ecs-macros): prevent ambigous item usage in IntoParts implsHampusM
12 daysfeat: add names to entitiesHampusM
12 daysfeat(engine-ecs): add fns for spawning named entitiesHampusM
12 daysrefactor(engine): use new name of extension collector add_declared_entity fnHampusM
12 daysrefactor(engine-ecs): rename entity creation fns to use 'spawn' terminologyHampusM
12 daysfix: change default winit log level to warnHampusM
13 daysfeat(engine-ecs): add type ID to component::Info structHampusM
13 daysfeat(engine): add try_get_field_mut fn to enum variant reflectionHampusM
13 daysfeat(engine): change enum reflection get_variant_reflection fn to ↵HampusM
get_variant_index
14 daysfeat(engine-reflection): add EnumVariantField type_name & type_reflection fnsHampusM
14 daysfix: only configure logging on debug buildsHampusM