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3 daysfeat(engine): add error traces to error logs in windowing modHampusM
3 daysrefactor: fix creation of yellow color constantHampusM
3 daysrefactor(engine): change Color struct into a enumHampusM
3 daysfeat: use dear imgui extension & world UI viewHampusM
3 daysfeat(engine): add Reflection derives to various typesHampusM
3 daysfeat(engine): add world UI viewHampusM
3 daysfeat(engine-reflection): add try_deref fn to reference reflectionHampusM
3 daysfeat(engine-reflection): add try_get_len fn to slice reflectionHampusM
3 daysfeat(engine): add immutable try_get* fns to reflectionHampusM
3 daysfix(engine-macros): allow unreachable code in struct reflection try_get_field...HampusM
3 daysfeat(engine): add try_get_* fns to struct, array & slice reflectionHampusM
3 daysrefactor(engine): reexport dear_imgui_rs crate as bindings in ui::dear_imguiHampusM
3 daysrefactor(engine): rename ui::imgui mod to dear_imguiHampusM
3 daysfeat(engine): use modern dear imgui texture system in dear imgui backendHampusM
3 daysfeat(engine): add fn for getting subview into imageHampusM
3 daysfeat(engine): replace Image::try_from_bytes fn with from_pixels fnHampusM
3 daysfeat(engine): add Rgb, Rgba, Lumen & LumenA color structsHampusM
5 daysfix(engine): make UpdateTexture rendering command take Image, not TextureHampusM
6 daysfeat(engine): add UpdateTexture rendering commandHampusM
6 daysrefactor(engine): use texture builder in opengl rendering backendHampusM
6 daysfeat(opengl-bindings): add texture builder & store_image fnHampusM
6 daysfix(engine): prevent imgui widgets being visible outside of windowsHampusM
6 daysfix(engine): make mouse scroll not invertedHampusM
7 daysfix(engine): stop clearing absolute mouse pos every tickHampusM
7 daysfeat(engine): handle mouse scroll in dear imgui backendHampusM
7 daysrefactor(engine): store mouse inputs in mutex in windowing shared stateHampusM
7 daysfeat(engine): add scroll delta to MouseHampusM
8 daysbuild: update shader-slang to latest commitHampusM
9 daysfeat(engine): add RemoveTexture rendering commandHampusM
9 daysfeat(engine): make CreateTexture rendering cmd optionally take texture valueHampusM
10 daysrefactor(engine): simplify CreateMesh rendering commandHampusM
10 daysrefactor: use new Single get* fnsHampusM
10 daysrefactor(engine): use new Single get* fnsHampusM
10 daysfeat(engine-ecs): replace Single deref impls with get* functionsHampusM
10 daysrefactor(engine): move shader module to inside of rendering moduleHampusM
10 daysfeat(engine-ecs): add INIT phaseHampusM
10 daysfeat(engine-ecs): add declaring multiple entities with declare_entityHampusM
10 daysfeat(engine): make texture shader binding values specified by object IDHampusM
11 daysfeat(engine-ecs): create component info entity for components without type re...HampusM
11 daysfix(engine-ecs-macros): prevent ambigous item usage in IntoParts implsHampusM
11 daysfeat: add names to entitiesHampusM
11 daysfeat(engine-ecs): add fns for spawning named entitiesHampusM
11 daysrefactor(engine): use new name of extension collector add_declared_entity fnHampusM
11 daysrefactor(engine-ecs): rename entity creation fns to use 'spawn' terminologyHampusM
11 daysfix: change default winit log level to warnHampusM
12 daysfeat(engine-ecs): add type ID to component::Info structHampusM
12 daysfeat(engine): add try_get_field_mut fn to enum variant reflectionHampusM
12 daysfeat(engine): change enum reflection get_variant_reflection fn to get_variant...HampusM
13 daysfeat(engine-reflection): add EnumVariantField type_name & type_reflection fnsHampusM
13 daysfix: only configure logging on debug buildsHampusM