Age | Commit message (Expand) | Author |
2023-11-14 | chore(engine): remove unused shader fragment-light.glsl | HampusM |
2023-11-13 | fix(engine): make object translate function add to current pos | HampusM |
2023-11-12 | feat: replace rectable & triangle with lighted cubes | HampusM |
2023-11-12 | build(engine): disable default features of image dependency | HampusM |
2023-11-12 | build(glfw): disable default features of bindgen dependency | HampusM |
2023-11-12 | feat(engine): add basic flat lighting | HampusM |
2023-11-12 | feat(engine): add support for textures with 8-bit rgba data | HampusM |
2023-11-12 | chore(engine): add shader preprocessor | HampusM |
2023-11-05 | refactor(engine): add shader program currently bound safety | HampusM |
2023-11-02 | refactor(engine): make renderer a struct | HampusM |
2023-11-02 | feat(engine): add texturing | HampusM |
2023-11-02 | chore: use Object builder | HampusM |
2023-11-02 | refactor: replace Object new method with builder | HampusM |
2023-10-30 | feat(engine): add Vec3 scalar Sub & Add impls | HampusM |
2023-10-27 | feat(engine): add get cursor position | HampusM |
2023-10-27 | feat(glfw): add get cursor position & set input and cursor mode | HampusM |
2023-10-26 | fix(engine): use correct far & near perspective projection args | HampusM |
2023-10-26 | style: increase max struct literal width to 36 | HampusM |
2023-10-26 | feat: add rotate around center with input | HampusM |
2023-10-26 | feat(engine): add non mutable camera getter to Engine | HampusM |
2023-10-26 | feat(engine): add direction functions to Camera | HampusM |
2023-10-26 | feat(engine): add mut position getter to Camera | HampusM |
2023-10-26 | feat(engine): add Vec3 AddAssign & SubAssign impls | HampusM |
2023-10-26 | feat(engine): add scalar multiply impl for Vec3 | HampusM |
2023-10-26 | feat(engine): add get keyboard input | HampusM |
2023-10-25 | feat(glfw): make Size derive Debug, Clone, PartialEq & Eq | HampusM |
2023-10-25 | feat(glfw): add get keyboard input | HampusM |
2023-10-25 | feat(engine): make Vec3 implement Add | HampusM |
2023-10-25 | feat(engine): make camera look at a target position | HampusM |
2023-10-25 | feat(engine): add object position getter | HampusM |
2023-10-25 | feat(engine): enable depth testing | HampusM |
2023-10-24 | feat(engine): add delta time | HampusM |
2023-10-23 | feat(engine): add camera | HampusM |
2023-10-23 | feat(engine): add perspective | HampusM |
2023-10-23 | feat: add square together with triangle | HampusM |
2023-10-23 | feat(engine): add using element buffers | HampusM |
2023-10-23 | refactor(engine): rename vertex buffer to buffer & make generic | HampusM |
2023-10-22 | feat(engine): add translating & scaling objects | HampusM |
2023-10-17 | fix(engine): drop objects before window to call valid GL functions | HampusM |
2023-10-16 | chore: use engine object storage | HampusM |
2023-10-16 | feat(engine): store objects in engine | HampusM |
2023-10-15 | feat(engine): add log backtrace for OpenGL error debug messages | HampusM |
2023-10-15 | feat: add logging | HampusM |
2023-10-15 | feat(engine): add logging OpenGL debug messages | HampusM |
2023-10-14 | feat(glfw): add setting window creation hints | HampusM |
2023-10-14 | chore(engine): use window builder | HampusM |
2023-10-14 | refactor(glfw): move window creation to builder | HampusM |
2023-10-13 | refactor(engine): move uses of OpenGL to OpenGL module | HampusM |
2023-10-13 | refactor(engine): add OpenGL object currently bound guards | HampusM |
2023-10-13 | refactor(engine): make vertex buffer wrapper hold single buffer | HampusM |